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"Who knew karate training
could be so brutal? A
punch will take care of
most things, but those
bombs call for a solid kick!
"
— Karate Man Description (Rhythm Heaven)

"Who knew karate training was so brutal?
A punch will take care of most things,
but those bombs call for a solid kick!
"
— Karate Man Kicks! Description (Rhythm Heaven Megamix)

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Karate Man Kicks!
カラテ家キック Karateka Kikku

Karate Man DS

Karate Man Kick

BPM 128
Appearance Rhythm Heaven
Rhythm Heaven Megamix
Game Number 29 (Rhythm Heaven)
96 (Rhythm Heaven Megamix)
Perfect Reward Karate Man song (Rhythm Heaven)
1 Flow Ball (Rhythm Heaven Megamix)
Song Used Struck by the Rain

Karate Man Kicks! (カラテ家キック Karateka Kikku?), known in Rhythm Heaven as Karate Man (カラテ家 Karateka?), is the 29th minigame in Rhythm Heaven and the 96th minigame in Rhythm Heaven Megamix. In this game, the main character you're controlling is Karate Joe who is punching objects flying to him and learning a new kicking technique.

Gameplay

Karate Man DS gameplay
Karate Man Kick gameplay

The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by tapping the screen, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots. On occasion, a light bulb will be thrown indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by flicking at the same time. In Rhythm Heaven Megamix, a few changes were made to match the Karate Man game in Rhythm Heaven Fever. The first and most obvious change is the orientation of the game, as Karate Joe faces left in Rhythm Heaven, and he faces right in all other versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, the last pot in the set was changed to a rock. The light bulb now glows yellow (as the combos are also in the same game, whose light bulbs now glow blue). The bombs also now explode instead of disappearing.

Controls

Rhythm Heaven

  • Tap: Punch, continue to enter Hold
  • Hold Stylus: Crouch
  • Flick: Kick

Rhythm Heaven Megamix

Button Mode

  • A: Punch, continue to enter Hold
  • Hold A: Crouch
  • Release A: Kick

Simple Tap Mode

  • Tap:Punch, and continue to enter Hold
  • Hold Stylus: Crouch
  • Release Stylus: Kick

Timing Notes

  • Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
  • Barely: The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed. A barely counts as a miss.
  • Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised.

Rating Notes

Rhythm Heaven

Header

  • "The Master speaks..."

Try Again

  • "Focus on learning the basics first."
  • "You really messed up the ending."

OK

  • "Hm..."
  • "I don't know..."
  • "Good enough..."
  • "I guess that was all right."

Superb

  • "You kept up with the rhythm well."
  • "You nailed the first one!"
  • "Nice timing on the kicks!"

Rhythm Heaven Megamix

Header

  • "The Master's Commentary"

Try Again

  • "You cannot progress without better fundamentals."
  • "Your triple punches were thrice cursed."
  • "You kick like a slug."

OK

  • "Eh. Passable."

Superb

  • "Your fundamentals are excellent."
  • "Your triple punches were triply passable."
  • "You kick like a cricket!"

Epilogue

Rhythm Heaven

Rhythm Heaven Megamix

Rhythm Item

Bomb

Bomb
Karate Memory #4
My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he ever get these?

Skill Star

When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star.

Appearances

Trivia

  • This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with the first being in Rhythm Tengoku.
  • Karate Man is the last "regular" game in Rhythm Heaven before the credits, in direct contrast to Rhythm Tengoku having it as the first game. This formula would later be borrowed for Karate Man's appearance in Rhythm Heaven Fever.
  • Missing the last pot, even if play has been perfect up to that point, will result in a Try Again rating result "You really messed up the ending.". A 'Barely' will not cause failure, however.
  • Missing the first barrel is a guaranteed OK or Try Again.
  • This is the first time in the Karate Man series that the light bulbs glow.
  • Totally, this is one of the games to have different phrases in the epilogue screens and the own screens, except the OK Epilogue, which is the same as the original.
  • Unlike in Rhythm Heaven, the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian version of Rhythm Heaven Megamix. This is most likely because the other audio cues in the game are borrowed from the Karate Man in Rhythm Heaven Fever, which didn't have a European dub.

Gameplay video

Rhythm Heaven - Karate Man (Perfect) (English)02:21

Rhythm Heaven - Karate Man (Perfect) (English)

In Other Languages

Language Name
Flag of Japan Japanese カラテ家キック Karateka Kick
FR French Karaté kicks
ES Spanish Kárate Killo: ¡patadas!
D German Karateka-Kicks!
IT Italian I calci di Karate Ka
Flag of South Korea Korean 격투가 킥 The Fighter Kick


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